Game theory for poker players: equilibrium, MDF and alpha, indifference, mixed strategies, range construction, and how to read and apply solver outputs without worshipping them.
What strategies and equilibria actually are, built up through toy games you can solve by hand before touching a solver.
The frequency mathematics of betting and defending: breakeven bluff thresholds, minimum defense, where the formulas break, and drilling the numbers until they are automatic.
Why equilibrium strategies mix, what indifference actually buys you, and how to derive and implement mixed frequencies yourself.
How ranges take shape through actions: polarity, capping, coverage, advantages, sizing semantics, and blockers, ending in a full two-sided hand build.
What solvers compute, how to set up and read solves without fooling yourself, and how to turn outputs into study material.
Human-usable heuristics extracted from solver outputs, one common spot family at a time.
Turning theory into an executable baseline: simplification, self-measurement, principled deviation, myth-busting, rake adjustments, and a complete session plan.