The big-bet streets: barreling, pot geometry, value sizing, bluff selection with blockers, overbets, river decision-making, and facing aggression.
When and why to fire the second bullet: double-barrel theory, value and semi-bluff barrels, scare cards, disciplined give-ups, delayed lines, 3-bet pots, and planning the triple at the turn decision point.
Reading the turn card itself: a working taxonomy of blanks, completers, pairs, and overcards, and how each one redraws range advantage, sizing, and who gets to keep betting.
Planning the whole pot before betting any of it: geometric growth, SPR thresholds, jam setups, small and large turn sizes, two-street value ordering, and positional sizing asymmetries.
Getting paid on the last street: counting calling ranges, thin value, sizing to the runout, triple-barrel value, bet-folding, river check-raises, missed-draw rivers, and deep-stack extraction.
Choosing the right zero-showdown-value hands to bet: breakeven math, the two-sided blocker test, flush and straight blockers, busted-draw selection, value-to-bluff ratios, bluff-raises, and full triple-barrel stories.
The defender's last street: bluff-catching math, blocker-based call selection, small and huge sizings, check-raises and donk-leads from villain, hero-fold criteria, and a repeatable five-step defense process.
The biggest leverage points in the game tree: raising barrels for value and as semi-bluffs, surviving raises as the bettor, river raise sizing, attacking thin value, and the slowplay-versus-raise-now decision.
Sizing beyond the pot and the lines that complete the tree: overbet theory, turn and river overbets, defending against them, block bets from both sides, and a capstone mixing every river line.